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		<id>http://www.nigrapedia.com/index.php?action=history&amp;feed=atom&amp;title=Spengbab_Cube</id>
		<title>Spengbab Cube - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://www.nigrapedia.com/index.php?action=history&amp;feed=atom&amp;title=Spengbab_Cube"/>
		<link rel="alternate" type="text/html" href="http://www.nigrapedia.com/index.php?title=Spengbab_Cube&amp;action=history"/>
		<updated>2026-05-08T00:57:32Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.30.2</generator>

	<entry>
		<id>http://www.nigrapedia.com/index.php?title=Spengbab_Cube&amp;diff=5366&amp;oldid=prev</id>
		<title>Afroduck: Reverted edits by Awugumi (Talk) to last revision by Afroduck</title>
		<link rel="alternate" type="text/html" href="http://www.nigrapedia.com/index.php?title=Spengbab_Cube&amp;diff=5366&amp;oldid=prev"/>
				<updated>2010-11-24T18:40:48Z</updated>
		
		<summary type="html">&lt;p&gt;Reverted edits by &lt;a href=&quot;/Special:Contributions/Awugumi&quot; title=&quot;Special:Contributions/Awugumi&quot;&gt;Awugumi&lt;/a&gt; (&lt;a href=&quot;/index.php?title=User_talk:Awugumi&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:Awugumi (page does not exist)&quot;&gt;Talk&lt;/a&gt;) to last revision by &lt;a href=&quot;/User:Afroduck&quot; title=&quot;User:Afroduck&quot;&gt;Afroduck&lt;/a&gt;&lt;/p&gt;
&lt;a href=&quot;http://www.nigrapedia.com/index.php?title=Spengbab_Cube&amp;amp;diff=5366&amp;amp;oldid=5065&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Afroduck</name></author>	</entry>

	<entry>
		<id>http://www.nigrapedia.com/index.php?title=Spengbab_Cube&amp;diff=5065&amp;oldid=prev</id>
		<title>Awugumi at 22:29, 23 November 2010</title>
		<link rel="alternate" type="text/html" href="http://www.nigrapedia.com/index.php?title=Spengbab_Cube&amp;diff=5065&amp;oldid=prev"/>
				<updated>2010-11-23T22:29:15Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://www.nigrapedia.com/index.php?title=Spengbab_Cube&amp;amp;diff=5065&amp;amp;oldid=4509&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Awugumi</name></author>	</entry>

	<entry>
		<id>http://www.nigrapedia.com/index.php?title=Spengbab_Cube&amp;diff=4509&amp;oldid=prev</id>
		<title>Afroduck at 04:25, 8 July 2010</title>
		<link rel="alternate" type="text/html" href="http://www.nigrapedia.com/index.php?title=Spengbab_Cube&amp;diff=4509&amp;oldid=prev"/>
				<updated>2010-07-08T04:25:01Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 04:25, 8 July 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l153&quot; &gt;Line 153:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 153:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/lsl&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/lsl&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Second Life]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Afroduck</name></author>	</entry>

	<entry>
		<id>http://www.nigrapedia.com/index.php?title=Spengbab_Cube&amp;diff=2240&amp;oldid=prev</id>
		<title>Afroduck at 04:38, 26 January 2009</title>
		<link rel="alternate" type="text/html" href="http://www.nigrapedia.com/index.php?title=Spengbab_Cube&amp;diff=2240&amp;oldid=prev"/>
				<updated>2009-01-26T04:38:59Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 04:38, 26 January 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Eyestalk Sensor===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Eyestalk Sensor===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Responsible for the wiggly movement.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Responsible for the wiggly movement &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and seeking out the nearest avatar&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;lsl&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;lsl&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;default&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;default&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Afroduck</name></author>	</entry>

	<entry>
		<id>http://www.nigrapedia.com/index.php?title=Spengbab_Cube&amp;diff=2238&amp;oldid=prev</id>
		<title>Afroduck: New page: One of the oldest and simplest ways to annoy most people in SL. It is a wiggly follow cube with a spengbab texture and an annoying guy screaming really fucking loud. The sound seems to res...</title>
		<link rel="alternate" type="text/html" href="http://www.nigrapedia.com/index.php?title=Spengbab_Cube&amp;diff=2238&amp;oldid=prev"/>
				<updated>2009-01-26T03:03:36Z</updated>
		
		<summary type="html">&lt;p&gt;New page: One of the oldest and simplest ways to annoy most people in SL. It is a wiggly follow cube with a spengbab texture and an annoying guy screaming really fucking loud. The sound seems to res...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;One of the oldest and simplest ways to annoy most people in SL. It is a wiggly follow cube with a spengbab texture and an annoying guy screaming really fucking loud. The sound seems to resonate well with multiple cubes and can become a speaker-killing horror when a [[Sim|sim]] is flooded with them. The cube contains 5 scripts so the cube can easily be customized (no sound, for example).&lt;br /&gt;
&lt;br /&gt;
===Eyestalk Sensor===&lt;br /&gt;
Responsible for the wiggly movement.&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llSensorRepeat(&amp;quot;&amp;quot;, &amp;quot;&amp;quot;, AGENT, 96, PI, .5);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    sensor(integer detected)&lt;br /&gt;
    {&lt;br /&gt;
        vector avatarspos = llDetectedPos(0);&lt;br /&gt;
        vector inclination = avatarspos - llGetPos();&lt;br /&gt;
        llSetPrimitiveParams([PRIM_FLEXIBLE, TRUE, 1, 0, .5, 0, 10, inclination]);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spengbab Texture===&lt;br /&gt;
The standard spengbab texture.&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llSetTexture(&amp;quot;3f0f9fa9-e6ae-7ab4-ec11-02381ab8ef06&amp;quot;,ALL_SIDES);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Killswitch===&lt;br /&gt;
To quickly remove ur cubes. To activate the killswitch say or shout: /666 getaids  &lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        key id = llGetOwner();&lt;br /&gt;
        llListen(666,&amp;quot;&amp;quot;,id,&amp;quot;getaids&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    listen(integer number, string name, key id, string m)&lt;br /&gt;
     {&lt;br /&gt;
        if (m==&amp;quot;getaids&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
        llDie();&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bigben Scream===&lt;br /&gt;
The annoying screaming guy. Leave out this script for a quiet - but still disturbing - wiggle cube that humps people's legs.&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llLoopSound(&amp;quot;382738ce-1bf9-e524-94e0-b78657c1d0a8&amp;quot;, 1.0);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Eyestalk Movement===&lt;br /&gt;
Always put this in last or else your cube will run away before it's done. This is the original code that does not allow the cube to move up or down.&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
       llTargetOmega(&amp;lt;0,0,.1&amp;gt;,PI,1.0);&lt;br /&gt;
       llSetTimerEvent(.1);&lt;br /&gt;
       llSensorRepeat(&amp;quot;&amp;quot;, &amp;quot;&amp;quot;, AGENT, 96, PI, .2);&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    sensor(integer num_detected)&lt;br /&gt;
    {&lt;br /&gt;
        vector here = llGetPos();&lt;br /&gt;
        vector target;&lt;br /&gt;
        if((llRound(llGetTime() / 30) % 2) == 0)&lt;br /&gt;
        {&lt;br /&gt;
            target = llDetectedPos(num_detected - 1) +&lt;br /&gt;
            &amp;lt;llFrand(6) - 3, llFrand(6) - 3, 0&amp;gt;;&lt;br /&gt;
        }&lt;br /&gt;
        else&lt;br /&gt;
        {&lt;br /&gt;
            target = llDetectedPos(0) +&lt;br /&gt;
            &amp;lt;llFrand(2) - 1, llFrand(2) - 1, 0&amp;gt;;&lt;br /&gt;
        }&lt;br /&gt;
        vector distance = target - here;&lt;br /&gt;
        vector fracdist = distance/2.0;&lt;br /&gt;
        &lt;br /&gt;
        if((here.x + fracdist.x) &amp;gt; 0 &amp;amp;&amp;amp; (here.x + fracdist.x) &amp;lt; 256)&lt;br /&gt;
        {&lt;br /&gt;
            if((here.y + fracdist.y) &amp;gt; 0 &amp;amp;&amp;amp; (here.y + fracdist.y) &amp;lt; 256)&lt;br /&gt;
            {&lt;br /&gt;
                llSetPos(here + &amp;lt;fracdist.x, fracdist.y, 0&amp;gt;);&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Eyestalk Movement Z===&lt;br /&gt;
This is a recently updated version that adds the z-axis and can go as high as 4000 meters, the current build limit. Use this instead of Eyestalk Movement if you want the cube to move in all directions.&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
       llTargetOmega(&amp;lt;0,0,.1&amp;gt;,PI,1.0);&lt;br /&gt;
       llSetTimerEvent(.1);&lt;br /&gt;
       llSensorRepeat(&amp;quot;&amp;quot;, &amp;quot;&amp;quot;, AGENT, 96, PI, .2);&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    sensor(integer num_detected)&lt;br /&gt;
    {&lt;br /&gt;
        vector here = llGetPos();&lt;br /&gt;
        vector target;&lt;br /&gt;
        if((llRound(llGetTime() / 30) % 2) == 0)&lt;br /&gt;
        {&lt;br /&gt;
            target = llDetectedPos(num_detected - 1) +&lt;br /&gt;
            &amp;lt;llFrand(6) - 3, llFrand(6) - 3, 0&amp;gt;;&lt;br /&gt;
        }&lt;br /&gt;
        else&lt;br /&gt;
        {&lt;br /&gt;
            target = llDetectedPos(0) +&lt;br /&gt;
            &amp;lt;llFrand(2) - 1, llFrand(2) - 1, 0&amp;gt;;&lt;br /&gt;
        }&lt;br /&gt;
        vector distance = target - here;&lt;br /&gt;
        vector fracdist = distance/2.0;&lt;br /&gt;
        &lt;br /&gt;
        if((here.x + fracdist.x) &amp;gt; 0 &amp;amp;&amp;amp; (here.x + fracdist.x) &amp;lt; 256)&lt;br /&gt;
        {&lt;br /&gt;
            if((here.y + fracdist.y) &amp;gt; 0 &amp;amp;&amp;amp; (here.y + fracdist.y) &amp;lt; 256)&lt;br /&gt;
            {&lt;br /&gt;
                if((here.z + fracdist.z) &amp;gt; 0 &amp;amp;&amp;amp; (here.z + fracdist.z) &amp;lt; 4000)&lt;br /&gt;
                {&lt;br /&gt;
                    llSetPos(here + &amp;lt;fracdist.x, fracdist.y, fracdist.z&amp;gt;);&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Afroduck</name></author>	</entry>

	</feed>