Difference between revisions of "Sim"
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| − | + | A sim is essentially a server in Second Life (they actually pack 4 standard sims to an actual server box and 16 OpenSpace sims onto one server). It hosts a fuckton of land and runs physics and shit. | |
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| + | Sims are still vulnerable to being crashed by some things. At the time of this writing, all sims are using Havok 4 as their physics engine which pretty much can't be killed by physics overload. It just lags into hell. | ||
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| + | [[Category:Second Life]] | ||
Latest revision as of 06:49, 11 November 2012
A sim is essentially a server in Second Life (they actually pack 4 standard sims to an actual server box and 16 OpenSpace sims onto one server). It hosts a fuckton of land and runs physics and shit.
Sims are still vulnerable to being crashed by some things. At the time of this writing, all sims are using Havok 4 as their physics engine which pretty much can't be killed by physics overload. It just lags into hell.